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Junce Wang
Nov 15, 202311 min read
Call of Duty: Modern Warfare (2019) - Theoretical Analysis of Weapon Stats Balance
The original article was completed in mid-2020, and it is now being reposted on my personal website.
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Junce Wang
Oct 20, 20234 min read
Review: "Cocoon" - An Outstanding Puzzle Game Design Textbook
"Cocoon" is a brilliantly designed puzzle game centered on the principles of "multi-functionality" and "mechanism crossover".
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Junce Wang
Jul 28, 202311 min read
How did I create "The Unfallens: Awakening"
This article introduces the development process of the student project "The Unfallens: Awakening" from October of last year to May.
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Junce Wang
Apr 10, 20233 min read
Action Game "The Unfallens: Awakening"
Formerly known as Unfallen Sky. This is an action game. Of all my publicly available works, this project is my representative work.
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Junce Wang
Apr 10, 20232 min read
Visions of Mana / Unannounced AAA Projects, Technical Combat Designer @ NetEase, Ouka Studio
I worked as a technical combat designer at Ouka Studio and participated in the development of three unannounced AAA console projects.
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Junce Wang
Apr 9, 20231 min read
Mobile Minigame Journey in the Scroll, Lead Game Designer @ NetEase
I participated as lead gameplay designer in developing this game with unique and creative pinball racing gameplay.
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Junce Wang
Apr 9, 20231 min read
Onmyoji: The Card Game, Intern Game Designer @ NetEase
Onmyoji: The Card Game is an exquisite Japanese-style duel card game. I participated in this project as an intern game designer.
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Junce Wang
Jan 15, 20234 min read
Devlog #2 - Project debut in school!
Here is the list of updates. All work below is my own, except where I explicitly state that others have contributed or used third-party...
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Junce Wang
Jan 15, 20233 min read
Targeting System: How about the camera pitch?
Targeting system After the player presses a button, the camera can automatically focus on the targeted enemy, and the attack action can...
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Junce Wang
Jan 14, 20234 min read
Distance Matching: How to make your locomotion stop animations more realistic with Distance Matching
The demo of distance matching can refer to this video in my personal project development log: Devlog #2 - Project debut in school!...
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Junce Wang
Dec 13, 20224 min read
Devlog #1
I have done a lot of work on this project in the past month in different aspects. So let me put here a brief list of work contents...
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Junce Wang
Nov 7, 20229 min read
Game Devlog #0 - Code: Shinigami
Two weeks ago, I started developing an action game for my course program. This post is the first development log, which tells the basic...
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Junce Wang
Nov 7, 20222 min read
About me
Facts about me I am a technical designer. I can do coding and animating. Combat designer, Sakura Studio also known as Ouka Studio, a...
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