Introduction
During my new employee training period at NetEase, I participated in the development of the project as a lead gameplay designer.
Project Overview
Project Type | Mobile Minigame |
Game Genera | Multiplayer Casual Game, Pinball Racing Game. |
Role | Lead Gameplay Designer |
Core Team Size | 11 |
Duration | July 2020 ~ September 2020 |
Game Engine | Unity |
Tools | SVN, Microsoft Office, Shader graph |
Project Description
This project was part of the NetEase new employee training program and was developed by ten other new employees and me.
The game is a multiplayer casual game that combines pinball and racing gameplay. Players take on the role of a painter and compete with other players on the same canvas stage by using pinballs to splash ink.
Responsibilities
Gameplay and System Design: I was responsible for designing the core gameplay and related systems of the game.
Physics Parameter Adjustment: I was responsible for adjusting the physics parameters in the project to provide players with a good feeling of control.
Shader Implementation: I implemented a shader related to the gameplay in the game using Shader Graph.
More Information
Trailer and Gameplay Footage
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