<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Junce Wang]]></title><description><![CDATA[Junce Wang]]></description><link>https://www.juncewang.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Thu, 14 May 2026 19:21:43 GMT</lastBuildDate><atom:link href="https://www.juncewang.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[个人感想：从《艾尔登法环：黑夜君临》没有语音这件事说起，关于日厂多人游戏中的“沉默的陌生人”和自利性偏差]]></title><description><![CDATA[最近在玩黑夜君临，观察到了一个有意思的现象。黑夜君临这种高压PVE/PVP的团队游戏，缺不了的一环就是游戏本体的压力溢出到队友身上，就像MMO高压团本、MOBA抗压局一样，游戏中队友的一些细微操作和决策，在游戏的设计下被放大影响，同时游戏整体的高压和焦虑氛围，很容易使得上头...]]></description><link>https://www.juncewang.com/zh/post/%E4%B8%AA%E4%BA%BA%E6%84%9F%E6%83%B3-%E4%BB%8E-%E8%89%BE%E5%B0%94%E7%99%BB%E6%B3%95%E7%8E%AF-%E9%BB%91%E5%A4%9C%E5%90%9B%E4%B8%B4-%E6%B2%A1%E6%9C%89%E8%AF%AD%E9%9F%B3%E8%BF%99%E4%BB%B6%E4%BA%8B%E8%AF%B4%E8%B5%B7-%E5%85%B3%E4%BA%8E%E6%97%A5%E5%8E%82%E5%A4%9A%E4%BA%BA%E6%B8%B8%E6%88%8F%E4%B8%AD%E7%9A%84-%E6%B2%89%E9%BB%98%E7%9A%84%E9%99%8C%E7%94%9F%E4%BA%BA-%E5%92%8C%E8%87%AA%E5%88%A9%E6%80%A7%E5%81%8F%E5%B7%AE</link><guid isPermaLink="false">683df7ddf031c1ca34212039</guid><category><![CDATA[游戏简评]]></category><pubDate>Mon, 02 Jun 2025 19:33:07 GMT</pubDate><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[Call of Duty: Modern Warfare (2019) - Theoretical Analysis of Weapon Stats Balance]]></title><description><![CDATA[The original article was completed in mid-2020, and it is now being reposted on my personal website.]]></description><link>https://www.juncewang.com/post/call-of-duty-modern-warfare-2019-theoretical-analysis-of-weapon-stats-balance</link><guid isPermaLink="false">65549c0fe2d12e4070742607</guid><category><![CDATA[Game Design]]></category><pubDate>Wed, 15 Nov 2023 10:39:01 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2b9a05_c568b47655aa400a90418554f10fd056~mv2.jpg/v1/fit/w_1000,h_675,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[Review: "Cocoon" - An Outstanding Puzzle Game Design Textbook]]></title><description><![CDATA["Cocoon" is a brilliantly designed puzzle game centered on the principles of "multi-functionality" and "mechanism crossover".]]></description><link>https://www.juncewang.com/post/review-cocoon-an-outstanding-puzzle-game-design-textbook</link><guid isPermaLink="false">653293712f9b5a37f6668cc5</guid><category><![CDATA[Game Reviews]]></category><pubDate>Fri, 20 Oct 2023 16:16:48 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/c57852_b2aa7343c4834b13ba4498283c1bb53f~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[简评：《Cocoon》 - 绝佳的解谜游戏设计教材]]></title><description><![CDATA[《Cocoon》是一款精妙的解谜游戏，其设计理念围绕“一物多用”和“机制交叉”。]]></description><link>https://www.juncewang.com/zh/post/%E7%AE%80%E8%AF%84-cocoon-%E7%BB%9D%E4%BD%B3%E7%9A%84%E8%A7%A3%E8%B0%9C%E6%B8%B8%E6%88%8F%E8%AE%BE%E8%AE%A1%E6%95%99%E6%9D%90</link><guid isPermaLink="false">6531a1c00d9a1fd719c6582a</guid><category><![CDATA[游戏简评]]></category><pubDate>Thu, 19 Oct 2023 21:46:49 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/c57852_b2aa7343c4834b13ba4498283c1bb53f~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[How did I create "The Unfallens: Awakening"]]></title><description><![CDATA[This article introduces the development process of the student project "The Unfallens: Awakening" from October of last year to May.]]></description><link>https://www.juncewang.com/post/how-did-i-create-the-unfallens-awakening</link><guid isPermaLink="false">64c3589becfe346061b65e70</guid><category><![CDATA[Devlog]]></category><pubDate>Fri, 28 Jul 2023 07:19:56 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2b9a05_c34b3ef08f7b4691962e473b643a5304~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[我是如何开发《未堕天：觉醒》的]]></title><description><![CDATA[本文介绍了我从去年10月到今年5月期间，对学生项目《未堕天：觉醒》的开发过程。 《未堕天：觉醒》是一款专注于 BOSS 战的动作游戏。它也是我在犹他大学娱乐艺术工程硕士项目的毕业项目，我和 2 位在犹他大学的同学在半年的时间内共同完成了该作品。另外得到了两位伯克利音乐学院的...]]></description><link>https://www.juncewang.com/zh/post/%E6%88%91%E6%98%AF%E5%A6%82%E4%BD%95%E5%BC%80%E5%8F%91-%E6%9C%AA%E5%A0%95%E5%A4%A9%EF%BC%9A%E8%A7%89%E9%86%92-%E7%9A%84</link><guid isPermaLink="false">64afebd4913f3971e890c8a0</guid><category><![CDATA[开发日志]]></category><pubDate>Fri, 28 Jul 2023 05:53:08 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2b9a05_c34b3ef08f7b4691962e473b643a5304~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[锐评 Apple Vision Pro 发布会—— VR挺好，AR和交互不行]]></title><description><![CDATA[作为 VR 显示设备很好，但 AR 体验和交互方式有大问题]]></description><link>https://www.juncewang.com/zh/post/%E9%94%90%E8%AF%84-apple-vision-pro-%E5%8F%91%E5%B8%83%E4%BC%9A-%E4%B8%8D%E8%BF%87%E5%A6%82%E6%AD%A4</link><guid isPermaLink="false">647e4224e767a13ec5616ce5</guid><category><![CDATA[新奇玩意]]></category><pubDate>Mon, 05 Jun 2023 20:29:30 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/c57852_66f4f434ded441d48b0315921ded4626~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[Action Game "The Unfallens: Awakening"]]></title><description><![CDATA[Formerly known as Unfallen Sky. This is an action game. Of all my publicly available works, this project is my representative work.]]></description><link>https://www.juncewang.com/post/portfolio-action-game-unfallen-sky-personal-project</link><guid isPermaLink="false">64017a28579e8c2c581504d0</guid><category><![CDATA[Portfolio]]></category><pubDate>Tue, 11 Apr 2023 04:01:02 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2b9a05_1bb526708c73415e8de6367c61df163b~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[《圣剑传说 Visions of Mana》和其他未公开AAA项目，战斗技术策划 @ 网易，樱花工作室]]></title><description><![CDATA[樱花工作室（桜花スタジオ）是由网易建立的主机游戏开发工作室。我曾在樱花工作室担任战斗技术策划，参与三个未公开主机 AAA 项目的制作。]]></description><link>https://www.juncewang.com/zh/post/%E6%88%98%E6%96%97%E6%8A%80%E6%9C%AF%E7%AD%96%E5%88%92-%E7%BD%91%E6%98%93%EF%BC%8C%E6%A8%B1%E8%8A%B1%E5%B7%A5%E4%BD%9C%E5%AE%A4</link><guid isPermaLink="false">64334ea3a19dcef573a7ae71</guid><category><![CDATA[作品集]]></category><pubDate>Tue, 11 Apr 2023 03:05:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2b9a05_c765b53e069d4422b2b7e9335a55fc76~mv2.jpg/v1/fit/w_1000,h_670,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[Visions of Mana / Unannounced AAA Projects, Technical Combat Designer @ NetEase, Ouka Studio]]></title><description><![CDATA[I worked as a technical combat designer at Ouka Studio and participated in the development of three unannounced AAA console projects.]]></description><link>https://www.juncewang.com/post/technical-combat-designer-netease-ouka-studio</link><guid isPermaLink="false">643376d5106c14779bb5b331</guid><category><![CDATA[Portfolio]]></category><pubDate>Tue, 11 Apr 2023 03:04:40 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2b9a05_c765b53e069d4422b2b7e9335a55fc76~mv2.jpg/v1/fit/w_1000,h_670,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[动作游戏 《未堕天：觉醒》（个人项目）]]></title><description><![CDATA[《未堕天：觉醒》是一款由我个人主导开发的动作角色扮演游戏。该游戏的核心设计支柱，旨在为玩家带来优秀的动作战斗打击手感，以及刺激紧张的反应式 BOSS 战体验。在我目前可公开的作品中，该项目为我的代表作。]]></description><link>https://www.juncewang.com/zh/post/%E4%BD%9C%E5%93%81%E9%9B%86%EF%BC%9A%E5%8A%A8%E4%BD%9C%E6%B8%B8%E6%88%8F-%E6%9C%AA%E5%A0%95%E5%A4%A9-%EF%BC%88%E4%B8%AA%E4%BA%BA%E9%A1%B9%E7%9B%AE%EF%BC%89</link><guid isPermaLink="false">6401073c35cbfac387b615ac</guid><category><![CDATA[作品集]]></category><pubDate>Mon, 10 Apr 2023 23:48:38 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2b9a05_1bb526708c73415e8de6367c61df163b~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[移动小游戏《画旅物语》，主策划 @ 网易]]></title><description><![CDATA[我在网易进行新员工培训期间，以核心玩法策划的身份制作了该项目。该项目具有独特的创意弹珠竞速玩法。]]></description><link>https://www.juncewang.com/zh/post/%E7%A7%BB%E5%8A%A8%E5%B0%8F%E6%B8%B8%E6%88%8F-%E7%94%BB%E6%97%85%E7%89%A9%E8%AF%AD-%EF%BC%8C%E4%B8%BB%E7%AD%96%E5%88%92-%E7%BD%91%E6%98%93</link><guid isPermaLink="false">6433878af3e50d7648c39ac5</guid><category><![CDATA[作品集]]></category><pubDate>Mon, 10 Apr 2023 04:07:15 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2b9a05_6c5065ae03fa477887df3d166706dff3~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[Mobile Minigame Journey in the Scroll, Lead Game Designer @ NetEase]]></title><description><![CDATA[I participated as lead gameplay designer in developing this game with unique and creative pinball racing gameplay.]]></description><link>https://www.juncewang.com/post/mobile-minigame-journey-in-the-scroll-lead-game-designer-netease</link><guid isPermaLink="false">643384e5270281acf536d961</guid><category><![CDATA[Portfolio]]></category><pubDate>Mon, 10 Apr 2023 04:05:29 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2b9a05_6c5065ae03fa477887df3d166706dff3~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[阴阳师：百闻牌，游戏设计师（实习） @ 网易]]></title><description><![CDATA[《阴阳师：百闻牌》是一款精致和风对战卡牌游戏。我曾以实习游戏设计师的身份参与该项目的开发。]]></description><link>https://www.juncewang.com/zh/post/%E9%98%B4%E9%98%B3%E5%B8%88%EF%BC%9A%E7%99%BE%E9%97%BB%E7%89%8C%EF%BC%8C%E6%B8%B8%E6%88%8F%E8%AE%BE%E8%AE%A1%E5%B8%88%EF%BC%88%E5%AE%9E%E4%B9%A0%EF%BC%89-%E7%BD%91%E6%98%93</link><guid isPermaLink="false">6433b4bc58464783059fbb4c</guid><category><![CDATA[作品集]]></category><pubDate>Sun, 09 Apr 2023 07:07:17 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2b9a05_a7780b4871d345aaafebe014b6bdc123~mv2.jpg/v1/fit/w_460,h_215,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[Onmyoji: The Card Game, Intern Game Designer @ NetEase]]></title><description><![CDATA[Onmyoji: The Card Game is an exquisite Japanese-style duel card game.  I participated in this project as an intern game designer.]]></description><link>https://www.juncewang.com/post/onmyoji-the-card-game-intern-game-designer-netease</link><guid isPermaLink="false">6433b46ea2dfd42ab8a6df02</guid><category><![CDATA[Portfolio]]></category><pubDate>Sun, 09 Apr 2023 07:06:58 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2b9a05_6da38a9c3ed049bfb581ba85cbc65370~mv2.jpg/v1/fit/w_460,h_215,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[开发日志 #2.9 - 《未堕天》（这个月太忙了！之后更新详细内容！）]]></title><description><![CDATA[这个月的开发工作太多了，以至于还没来得及写详细的开发日志！只好先放一段目前为止的战斗 demo 视频，以及其他预览内容了。 之后会详细更新的！ 顺便游戏的暂定名确定了，叫《未堕天》（Unfallen Sky）。]]></description><link>https://www.juncewang.com/zh/post/%E5%BC%80%E5%8F%91%E6%97%A5%E5%BF%97-2-9-%E6%9C%AA%E5%A0%95%E5%A4%A9-%EF%BC%88%E8%BF%99%E4%B8%AA%E6%9C%88%E5%A4%AA%E5%BF%99%E4%BA%86%EF%BC%81%E4%B9%8B%E5%90%8E%E6%9B%B4%E6%96%B0%E8%AF%A6%E7%BB%86%E5%86%85%E5%AE%B9%EF%BC%81%EF%BC%89</link><guid isPermaLink="false">63feceb415379acf200443c2</guid><category><![CDATA[开发日志]]></category><pubDate>Wed, 01 Mar 2023 04:07:53 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2b9a05_d74c2918b18a416489389768d9fc6c6d~mv2.jpg/v1/fit/w_1000,h_926,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[初探 ChatGPT：以为是智子，原来只是读了聊天记录]]></title><description><![CDATA[为什么 ChatGPT 说没有记忆能力，却能理解之前的对话？本文是我和 ChatGPT 的一些对话记录，其中谈到了 ChatGPT 的“记忆”的本质，相关的限制，语言人工智能在未来的发展。后续还有一些我个人的理解。]]></description><link>https://www.juncewang.com/zh/post/%E5%88%9D%E6%8E%A2-chatgpt%EF%BC%9A%E4%BB%A5%E4%B8%BA%E6%98%AF%E6%99%BA%E5%AD%90%EF%BC%8C%E5%8E%9F%E6%9D%A5%E5%8F%AA%E6%98%AF%E8%AF%BB%E4%BA%86%E8%81%8A%E5%A4%A9%E8%AE%B0%E5%BD%95-%E4%B8%BA%E4%BB%80%E4%B9%88%E5%AE%83%E8%AF%B4%E6%B2%A1%E6%9C%89%E8%AE%B0%E5%BF%86%E8%83%BD%E5%8A%9B%EF%BC%8C%E5%8D%B4%E8%83%BD%E7%90%86%E8%A7%A3%E4%B9%8B%E5%89%8D%E7%9A%84%E5%AF%B9%E8%AF%9D%EF%BC%9F</link><guid isPermaLink="false">63e918a266550d5f8cfc19fd</guid><category><![CDATA[新奇玩意]]></category><pubDate>Sun, 12 Feb 2023 17:03:12 GMT</pubDate><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[Devlog #2 - Project debut in school!]]></title><description><![CDATA[Here is the list of updates.  All work below is my own, except where I explicitly state that others have contributed or used third-party...]]></description><link>https://www.juncewang.com/post/devlog-2-project-debut-in-school</link><guid isPermaLink="false">63c337bbbb2784513d2a638e</guid><category><![CDATA[Devlog]]></category><pubDate>Sun, 15 Jan 2023 19:26:43 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2b9a05_3b4862dc6c3c4a77b51ca0bfc637a55c~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[Targeting System:  How about the camera pitch?]]></title><description><![CDATA[Targeting system After the player presses a button, the camera can automatically focus on the targeted enemy, and the attack action can...]]></description><link>https://www.juncewang.com/post/targeting-system-how-about-the-camera-pitch</link><guid isPermaLink="false">63c4449b24a216153d6b6e50</guid><category><![CDATA[Game Design]]></category><pubDate>Sun, 15 Jan 2023 18:44:07 GMT</pubDate><enclosure url="http://video.wixstatic.com/video/2b9a05_01cb1d6d0a144b60998ac7e46db5b998/720p/mp4/file.mp4" length="0" type="video"/><dc:creator>Junce Wang</dc:creator></item><item><title><![CDATA[Distance Matching: How to make your locomotion stop animations more realistic with Distance Matching]]></title><description><![CDATA[The demo of distance matching can refer to this video in my personal project development log: Devlog #2 - Project debut in school!...]]></description><link>https://www.juncewang.com/post/how-to-make-your-locomotion-stop-animations-more-realistic-with-distance-matching</link><guid isPermaLink="false">63c330eecbc37a437817ed8c</guid><category><![CDATA[Development Technology]]></category><pubDate>Sat, 14 Jan 2023 23:15:05 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2b9a05_0f43ae7f3ce348ea9aaabe22ddd21486~mv2.png/v1/fit/w_1000,h_606,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Junce Wang</dc:creator></item></channel></rss>